--
-- DESCRIPTION
--
-- @COMPANY **
-- @AUTHOR **
-- @DATE ${date} ${time}
--

require "UnLua"

local BP_BoukenPlayerController_C = Class()

--function BP_BoukenPlayerController_C:Initialize(Initializer)
--end

--function BP_BoukenPlayerController_C:UserConstructionScript()
--end

function BP_BoukenPlayerController_C:ReceiveBeginPlay()
	UE4.UWidgetBlueprintLibrary.Create(self, UE4.UClass.Load("/Game/Core/UI/UMG_BoukenHUD")):AddToViewport()
end

--function BP_BoukenPlayerController_C:ReceiveEndPlay()
--end

-- function BP_BoukenPlayerController_C:ReceiveTick(DeltaSeconds)
-- end

--function BP_BoukenPlayerController_C:ReceiveAnyDamage(Damage, DamageType, InstigatedBy, DamageCauser)
--end

--function BP_BoukenPlayerController_C:ReceiveActorBeginOverlap(OtherActor)
--end

--function BP_BoukenPlayerController_C:ReceiveActorEndOverlap(OtherActor)
--end

return BP_BoukenPlayerController_C
